Stealth Prototype MOCAP
Concept - Design - Programming - Modelling - Level Design
                The Backstory
                  This prototype was created during my studies in the subject
                  'Controlling Virtual Characters'. In a team of five people, we
                  created 3D models, rigged them, recorded motion capture
                  footage in the motion capture lab at Kempten University of
                  Applied Sciences and imported it into Unreal Engine 4. It is a
                  stealth game with quicktime events.
                  
We used Blender to create and rig the 3D models.
                  The MOCAP data was recorded with the OptiTrack system from
                  Motive. The game was entirely build using Blueprints in Unreal
                  Engine 4.
                
Here are some snippets from our recording session.