Blossom
Level Design - Counter-Strike: Global Offensive
The Backstory
I started mapping in 2016 and spent a lot of time learning
about level design. Even though Blossom is the first map I
have ever published, I have worked on several maps before.
It's not an easy task to create a map for a competitive game,
because the map has to be balanced so that no team is at a
disadvantage while at the same time it has to be visually
convincing. The creation of a map is the result of many
playtests. Countless revisions after playtests are necessary
to develop a competitively viable map.
The map de_blossom started out from a private
mapping contest between me and my best friend. After I had
blocked out an interesting BSP level, we both set a deadline
of one week to turn it into a polished level. Blossom is the
result of what I achieved within 6 days.
But that was only the beginning. After I uploaded my first
ever map to the Steam Workshop, numbers started to explode.
Within one week my map was promoted on the front page of the
Counter-Strike: Global Offensive Workshop. The numbers kept
growing and at the peak of the maps lifecycle it had 4599
unique visitors and 3755 new subscribers per day. I also
received a spot in the top ten maps published within 1 year.
And still today, Blossom is listed on the top 7 page of best
maps of all time, alongside other maps, which were already
featured in-game.
By today the workshop page for my map has 56.447
unique visitors, 49.610 subscribers and 2.800 positives
reviews out of 2.872 (97% positive reviews). The map also
received 364 comments, 6 community threads and is featured in
325 map collections. Also the map received a
web article
and a
review video
and 2 dedicated fans even made their own interpretations of my
map.
Months later, out of the blue, some random person added me on Steam. It turned out it was a Red Bull employee, who was interested to feature my map in an international Red Bull tournament. We partnered up and created an awesome map named 'Himalaya', which supports the tournaments custom gamemode.